Due to a spyware infestation on my computer I lost all the computer-generated maps I'd drawn up for Hetzenberg. In a way this was a good thing. I found I was painting myself into a corner with regard to options for the mighty Duchy of Hetzenberg and its beligerent neighbor, the Margravate of Dunkeldorf-Pfuhl. Now I'm drawing up a new map - using old-fashioned hexagon paper and colored pencils.
To some extent this method is similar to that found in Tony Bath's seminal "Setting up a wargames campaign." Each hexagon on the map returns a population figure depending on the prevailing terrain, and thus a given value of taxable income. From this comes the national military budget. As others on the Old School Wargames loop have noted, only a small proportion of the population can be called to arms before the economy begins to fall apart. The armies of Hetzenberg and Dunkeldorf are hardly going to be military leviathans in any case, and using this reasoning suits me just fine!
At the moment I'm equivocal about what level of depth and detail to use in my campaign world. The 2nd Edition of "Warfare in the Age of Reason" rules by Tod Kershner and Dale Wood (Emperor's Press of Chicago) has a nice-looking campaign system called The Sport of Kings. It includes a neat set of seige-craft rules too, an essential in 18th century wargaming.
So, a question (and a poll). What depth of campaign rules do you prefer? Deep, moderate, or superficial - or even "What rules?"